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Old Mar 11, 2008, 04:39 AM // 04:39   #21
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Lion's doesn't charge itself.

And it's 'meh' - better than it was, as it has a useful side-effect alongside a Natural Healing-strength heal.

It's just that there's almost always a much more useful skill to take than a self-heal.
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Old Mar 11, 2008, 04:43 AM // 04:43   #22
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sorry, but as a real warrior, i could never see this making it on my skill bar. too many actually good skills to replace it.
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Old Mar 11, 2008, 04:45 AM // 04:45   #23
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Quote:
Originally Posted by Stormlord Alex
Lion's doesn't charge itself.

And it's 'meh' - better than it was, as it has a useful side-effect alongside a Natural Healing-strength heal.

It's just that there's almost always a much more useful skill to take than a self-heal.
It doesn't charge itself?! Really?! How can you be sure? If it's true than Lion's comfort won't be so great anymore. I remember before this last update, Lion's comfort would heal sky rocket high with the tactics bonus.
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Old Mar 11, 2008, 04:46 AM // 04:46   #24
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Why would it charge itself? It's not an attack skill which gains 1 strike of adrenaline back...
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Old Mar 11, 2008, 04:48 AM // 04:48   #25
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Quote:
Originally Posted by angmar_nite
Why would it charge itself? It's not an attack skill which gains 1 strike of adrenaline back...
The effect says that you gain 1...2..3 strikes of adrenaline.
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Old Mar 11, 2008, 04:48 AM // 04:48   #26
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It's in the skill description - you gain two strikes of adrenaline when you use it.

The problem is (and yes, I just tested this to make sure) - the recharge time stops it adding adrenaline to itself.
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Old Mar 11, 2008, 04:49 AM // 04:49   #27
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Quote:
Originally Posted by Sirius-NZ
It's in the skill description - you gain two strikes of adrenaline when you use it.

The problem is (and yes, I just tested this to make sure) - the recharge time stops it adding adrenaline to itself.
that's too bad
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Old Mar 11, 2008, 04:50 AM // 04:50   #28
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Quote:
Originally Posted by Sir Tidus
What do you mean not worth the skill slot? If you have 12 strength, and you are using for great justice, then you will heal 49 heal per second for 20 seconds straight and gaining adrenaline the whole time. That's like having a 25 health regeneration. Wouldn't that be an invincible tank? If you have 13 strength, then you don't even need for great justice, the skill will recharge it's own adrenaline since in 2 seconds you will already have gained at least one more adrenaline from attack or damage.
Didn't they just talk about blind or block or evade a minute ago? And don't we already know what you're saying? And didn't you know even FGJ has a cooldown? And if you're really sure you're true, they would nerf it sooner or later?
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Old Mar 11, 2008, 04:53 AM // 04:53   #29
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Lions Comfort is good, and the adrenaline gain makes it slightly better. I can maybe see it having its recharge increased to 2 secs, adrenaline cost to 5 or heal/ad gain slightly reduced, but in its current form its far from overpowered.
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Old Mar 11, 2008, 04:54 AM // 04:54   #30
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Quote:
Originally Posted by Luminarus
Lions Comfort is good, and the adrenaline gain makes it slightly better. I can maybe see it having its recharge increased to 2 secs, adrenaline cost to 5 or heal/ad gain slightly reduced, but in its current form its far from overpowered.
It was overpowered like a week ago, that's why they changed it.
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Old Mar 11, 2008, 05:08 AM // 05:08   #31
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Um...no, lion's comfort was not overpowered a week ago. Lion's comfort was utter shit a week ago. Now it's passable.
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Old Mar 11, 2008, 05:49 AM // 05:49   #32
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personally, I liked it when it used tactics... =/ it now heals for about 80 less, and has a recharge. poop.
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Old Mar 11, 2008, 05:58 AM // 05:58   #33
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Quote:
Originally Posted by Sir Tidus
No, read the skill description, you gain 2 strikes of adrenaline at level 12 strength, and 3 at level 13 strength. And you can gain adrenaline during the casting time too I think. So 2 seconds to gain 1 adrenaline or if u use FGJ then you don't need any at all.
No you read the skill description. It has 1 recharge, which means the adrenaline gain doesn't affect itself. And no it doesn't gain the adrenaline after the recharge time is over. When a skill is recharging you don't get adrenaline buildup.

People need to stop getting all defensive when their knowledge (or lackthereof) is being questioned.
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Old Mar 11, 2008, 07:07 AM // 07:07   #34
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It's usable in PvE, since the -40 armor is kind of a big deal for a class the AI loves to lock onto. You don't really need a self heal though, so meh.

For PvP, there's no question that healsig is better if you need a self heal. There's 2 situations where you want to use healsig:

1) You're blind/hexed/useless, so you may as well push your health back up as you do nothing. You can't hit anything here, so you can't use LC.

2) You're outside of a skirmish trying to push your health back up. There's nothing to hit, so you can't use LC.
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Old Mar 11, 2008, 07:37 AM // 07:37   #35
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1) It has a cast time of 1 second is one second. That's one second I'm not sticking something with my sword.
2) It costs 1 adrenaline to use and causes you to miss out on 1.2 strokes of adrenaline from the hits you missed out on making. At 13 str you're trading 1.2 attacks worth of damage for .8adr, and at less than 13 str you get -0.2adr meaning you trade a skill slot for less than nothing.

Its still rubbish and will never see my bar.
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Old Mar 11, 2008, 02:16 PM // 14:16   #36
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I think its a great skill to bring. I almost always save a spot in my build for self preservation. It makes it where the monk (if I even have on at all times in RA/AB) can evenly spread their usefulness to the whole party instead of trying to keep my alive while I take double damage from heal sig.
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Old Mar 11, 2008, 04:19 PM // 16:19   #37
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You're not supposed to use HealSig mid-battle.

I think this skill is still quite bad tbh, too many skills on my bar which like ripping guts to bits.
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Old Mar 11, 2008, 05:21 PM // 17:21   #38
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Quote:
Originally Posted by tyla salanari
You're not supposed to use HealSig mid-battle.

I think this skill is still quite bad tbh, too many skills on my bar which like ripping guts to bits.
I think the thing is that Izzy noticed 99% of retard warriors run this skill in RA/AB, and he wanted to make them feel better about themselves and to be on a more even play field skill choice-wise. Granted, a good half of them don't even use adrenal attack skills, so it doesn't matter...
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Old Mar 11, 2008, 05:21 PM // 17:21   #39
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Quote:
Originally Posted by tyla salanari
You're not supposed to use HealSig mid-battle.

I think this skill is still quite bad tbh, too many skills on my bar which like ripping guts to bits.
So, if your about to die mid battle in RA/AB with no monk close or at all, what do you do?
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Old Mar 11, 2008, 05:22 PM // 17:22   #40
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Quote:
Originally Posted by holymasamune
I think the thing is that Izzy noticed 99% of retard warriors run this skill in RA/AB, and he wanted to make them feel better about themselves and to be on a more even play field skill choice-wise. Granted, a good half of them don't even use adrenal attack skills, so it doesn't matter...
A mod? Name calling? Never!
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